Lore & Bio
“Killing is the last resort, true. But the other resorts don’t even have a pool.”
Kardel Sharpeye was born in a remote place deep in the Knollen mountain valley. Here, since time immemorial, its inhabitants have lived by hunting bizarre creatures known as Steepstalkers, which often crawl across the cliffs above their villages. They kill them from afar, then collect the bodies where they fall. Sharpeye was one of the best snipers of that strange tribe, to him, guns were like a part of the body, and aiming was as simple as a light touch.
Then, on the day of the summoning, the day Sharpeye would gain his rightful place in the village, he had to undergo an ancient test: Use a single shot from the bottom of the valley to bring him down. a Steepstalker crawling on a cliff. If it failed, it would be an insult.
In the gaze of his entire clan, Sharpeye raised his gun and pulled the trigger. A Steepstalker fell, and the crowd cheered. However, when cutting the meat of that animal, the whole village began to quiet down and become silent. The Elders discovered that Sharpeye's bullet had passed through the midpoint of the Steepstalker's eyes, and dug deep into its upper jaw. This is exactly the bad omen mentioned at the beginning of a dark prophecy of evil: The one who fired this shot, will become a great man, but at the same time will be exiled.
Therefore, Kardel Sharpeye the Sniper had to leave his hometown with his relatives, because he was cursed by his own shooting technique. And, he will not be welcomed back, until the rest of the prophecy is fulfilled by becoming a legend on the battlefield.
Attribute & Stats
Level: 0 1 15 25 30
Health: 580 1140 1780 2020
Health regen: +0.25 +2.15 +4.95 +8.15 +9.35
Mana: 75 255 687 1143 1323
Mana regen: +0 +0.75 +2.57 +4.47 +5.22
Armor: -1 3.5 10.97 18.3 21.3
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 13‒19 40‒46 84‒90 128‒134 146‒152
Attack Rate: 0.59/s 0.75/s 1.01/s 1.27/s 1.38/s
Attack Range: 550 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.17+0.7
Projectile Speed: 3000
Movement Speed: 285
Turn Rate: 0.7
Collision Size: 24
Vision Range: 1800 • 1400
Gib Type: Default.
Upgradable by Aghanim's Scepter - Assassinate.
Upgradable by Aghanim's Shard - Concussive Grenade.
Abilities & Talents
Skills building guide
This is a very popular build at this stage, very effective for amateurs and pros, suitable for mid or solo in another lane. Maximize Shrapnel (Q) first because this skill deals a large area of damage and is extremely large (with 3 points and 50 mana used, every x3 damage increases, not to mention the slow from this skill is effective). very good control tool), followed by Take aim (E) to increase Sniper's attack range, allowing him to shoot comfortably in a safe position. Headshot (W) is maxed out last, because at this point Sniper has quite a bit of attack speed to show the hegemony of this skill. Ultimate of course get the correct level.
Consumption: 50 mana.
Cooldown: 40 seconds.
Cast Range: 1800
Effect: stores 1 point of using this ability every 40 seconds. When using this ability, Sniper fires a cannon into the sky, which explodes and causes a rain of shrapnel at the specified location for a period of time. Shards deal 12/24/36/48 damage per second and slow enemies that enter the area. Shrapnel yards do not stack damage.
Impact time: 10 seconds.
Maximum Accumulation Points: 3
Time to rain bullets after firing: 1.2 seconds.
Movement Speed Slow: 15%/20%/25%/30%
Impact radius: 450
Effect: Each Sniper's basic attacks have a 40% chance to deal 15/40/65/90 bonus damage and slow the target's movement speed with attack speed for a very short duration.
Attack Speed Slow: 100
Movement Speed Slow: 100%
Impact time: 0.5 seconds.
Effect: Increases Sniper's attack range by 100/200/300/400.
Cost: 175/275/375 mana.
Cooldown: 20/15/10 seconds.
Cast Range: 2000/2500/3000
Effect: aim and lock a target, after 1 align time, Sniper fires a powerful bullet with absolute accuracy, dealing 355/505/655 damage to target and stunned target in a very short period of time.
Delay time: 2 seconds.
Stun duration: 0.01 seconds.
Cast Range: 600
Effect: 475 troops are knocked back, slowing them by 50% and disarming them for 3 seconds. It inflicts 125 damage. You are pushed back 475 units from the target location.
Effective items guides
Magic Wand: The Magic Wand comes in handy in an emergency and provides Sniper with some much-needed survivability.
Wraith Band: Sniper's early stats are boosted by Wraith Band, keeping him viable during his fragile early game stage.
Wind Lace: Wind Lace is normally picked up by supports, however it might help Sniper compensate for his lack of mobility.
Infused Raindrops: Sniper's resistance to harassment and gankers is aided by Infused Raindrops.
Power Treads: Sniper can swing between strength for survivability, agility for damage, and even intelligence for extra mana to use a clutch Assassinate thanks to Power Treads.
Desolator: Sniper's mid-game damage is considerably improved by Desolator, and its debuff can be safely deployed from a considerable distance on numerous targets.
Dragon Lance: Sniper's attack range is increased to 1190 yards, allowing him to shoot down opponents before they can close the distance.
Mask of Madness
Mask of Madness: Sniper's attack speed is substantially increased, and his movement speed is moderately increased, thanks to the Mask of Madness. Lifesteal is useful for farming and can save Sniper in a fight, whereas Silence doesn't affect him nearly as much. Satanic is another viable option for increased damage and survivability.
Maelstrom: Maelstrom is very effective against large groups of foes or heroes who have a large number of summoned units, such as Phantom Lancer. When used in conjunction with items that increase attack speed, lightning damage will be triggered on a regular basis.
Hurricane Pike: Upgraded from Dragon Lance, Hurricane Pike provides extra escape and/or positioning options.
Daedalus: In the late game, Daedalus grants Sniper tremendous damage and allows him to rip through adversaries in a matter of bullets.
Phase Boots: Sniper's mobility speed is increased by wearing Phase Boots when chasing down foes.
Shadow Blade: Beginners frequently choose Shadow Blade because it provides Sniper with a much-needed escape option as well as the ability to position himself in team battles. When Sniper is cloaked, it also increases the damage of his first assault.
Silver Edge: Silver Edge is a good upgrade to Shadow Blade, and it can be effective on Snipers who are more offense-oriented.
Eye of Skadi
Eye of Skadi: Sniper's survivability is greatly improved by Eye of Skadi, which also adds a slow debuff that helps foes stay inside Sniper's range.
Mjollnir: Mjollnir is a natural development from Maelstrom, yet it is frequently overlooked in favor of other straight damage-increasing items.
Monkey King Bar
Monkey King Bar: Monkey King Bar increases damage significantly and is frequently required to deal with evasion. It does not, however, give any defensive benefits and might be fairly costly.
Butterfly: If Sniper is fighting against physical carries, Butterfly is a pricey but useful equipment. Attack speed and damage improve Sniper's fighting abilities slightly, but evasion and armor increase his survival versus opposing carriers significantly.
Sange and Yasha
Sange and Yasha: With improvements to strength and status resistance, Sange and Yasha increase survivability. It also helps with chasing or kiting foes by increasing movement speed.
Enemies & Allies
Drow Ranger is a rather immobile hero that wants to be able to assault without dying, similar to Medusa. Sniper should be able to outmaneuver her.
Shrapnel and Assassinate give you a better view of her and slow her down, allowing you and your team to concentrate on taking her out.
However, be aware that, because to Marksmanship, if she attacks you, she will have a stronger punch than you.
With his vast range, Sniper is able to kite Earthshaker.
With mobility items like Blink Dagger and Shadow Blade/Silver Edge, Sniper can avoid Earthshaker's stuns like Fissure and Enchant Totem.
In most cases, Sharpnel may be utilized to cancel Earthshaker's Blink Dagger and prevent him from using his Echo Slam effectively.
Because Sniper has such a vast range, Enigma seldom manages to catch him in a Black Hole.
If Assassinate is not caught, he can easily cancel Black Hole, especially with the level 20 talent.
Enigma's Demonic Conversion Eidolons are ineffective against a Sniper because he would simply kill them, especially if he has Maelstrom/Mjollnir.
Medusa is a highly immobile hero who uses Split Shot to deliver damage to those around her. Sniper should be able to outrage her and avoid being hit by Split Shot.
Sniper should have adequate attack range to fire at Medusa without turning to stone during her Stone Gaze, so the ultimate is basically useless against him.
Silencer will have a hard time casting any of his talents on Sniper in lane because he is a pure right click carry with a large range. Global Silence has limited effect on Sniper during team engagements.
Shadow Fiend's Blink Dagger can be cancelled with Shrapnel at a long range.
Sniper can harass Shadow Fiend in lane using Take Aim and Headshot without coming into range of his Shadowraze.
If Shadow Fiend is not a target, Assassinate can be used to cancel his Requiem of Souls.
- From a considerable distance, Sniper may easily take out Mass Serpent Ward.
From a considerable distance, a sniper can easily take out Plague Wards.
From a long distance, Sniper may easily take out Tombstone.
With Blink Dagger or Shadow Blade, Axe can swiftly close the space between him and Sniper.
Due to Sniper's low HP and strong attack speed in the late game, Axe may simply finish him off with Culling Blade using Berserker's Call in combination with Counter Helix and Battle Hunger.
Due to his lack of mobility and escape methods, Sniper is a prime target for Bloodseeker, who can quickly kill him.
Sniper is forced to remain still with Shadow Blade, Hurricane Pike and Blink Dagger do damage if he tries to use them while Ruptured.
Bounty Hunter can utilize Shadow Walk to get near, and Jinada's first attack can deal a lot of damage and slow down Sniper.
Bounty Hunter has more speed and Shadow Blade becomes worthless, allowing Bounty Hunter to quickly kill him with a few blows.
Sniper can be caught using a Blink Dagger and Hoof Stomp combo.
Stampede can also be used by Centaur to cover the distance.
After Centaur begins on Sniper, Double Edge can simply finish him off.
Sniper gets punished by Retaliate for concentrating Centaur in teamfights.
With Hookshot, Clockwerk can easily bridge the space between him and Sniper, trapping him with Power Cogs.
Despite the fact that Sniper is a natural Hurricane Pike bearer, Clockwerk can usually finish him off with Battery Assault and Rocket Flare because to Sniper's low health.
Ember Spirit's Activated Fire Remnant can easily close the space between him and Sniper, while his Searing Chains can keep Sniper in place.
Even if Sniper builds mobility gear, he cannot outrun or chase Ember Spirit with the help of Aghanim's Scepter.
Sniper is troubled by Invoker's arsenal of magical powers because he has low HP and high armor, which doesn't help him much against Invoker.
He can be disarmed and repeatedly mini-stunned with Cold Snap, stopping him from reacting, in addition to magical damage.
Despite right-click harassing, Invoker may lane well versus Sniper by leveling Quas.
By utilizing Infest on a quick or durable creep, Lifestealer can close the gap on Sniper and tank his damage.
Sniper's mobility is severely reduced by Open Wounds, and Rage's attack speed bonus aids in bringing him down.
Sniper's effectiveness is substantially decreased by Omniknight's Guardian Angel, as he is primarily a physical damage dealer.
The Degen Aura of Omniknight helps him to slow down sharpshooter and catch him. Sniper will then have to employ an escape item.
By employing Purification, Omniknight can protect an ally from being killed by Assassinate.
Blade Mail: Blade Mail restores all of Sniper's damage, and the duration is typically long enough to kill Sniper or leave him low on health.
Eul's Scepter of Divinity
Eul's Scepter of Divinity: If timed appropriately, Eul's Scepter of Divinity can disjoint Assassinate, as you have 4 seconds to respond before being attacked.
Smoke of Deceit
Smoke of Deceit: On target, Smoke of Deceit blocks True Sight from Assassinate.
Linken's Sphere: On hit, Linken's Sphere deflects Assassinate.
Blink Dagger: Blink Dagger is capable of rapidly closing the gap between the user and the Sniper and disjointing the Assassinate.
Lotus Orb: Assassinate is reflected in the Lotus Orb.
Bloodrage can be used on Sniper to increase his attack speed and ability damage.
Thirst offers True Sight to all adversaries with less than 25% HP, even in the presence of Fog of War, allowing Sniper to attack or use Assassinate to gain kills.
Rupture can make one enemy hero stop moving, preventing him from approaching Sniper.
Shrapnel can be easily set up with Power Cogs.
Assassinate Shrapnel can spot one prospective target for Clockwerk to aim his Hookshot at any enemy hero spotted by Rocket Flare.
Clockwerk has many tools to keep opponent heroes busy, and Sniper deals damage from a safe distance.
Because of Lich's various slows, foes can be easily kited.
Dark Ascension's forced evenings won't be a problem for Sniper, who has 1400 night vision units instead of the typical 800 that most heroes have.
Sniper's attack and movement speeds are increased by Bloodlust, allowing him to farm faster and deal more damage in team fights.
Venomancer's entire kit makes it more difficult for various team compositions to get close enough to Sniper during the game. Sniper can use Assassinate to deal the final blow to an adversary impacted by Poison Nova as long as he has vision over the target.
At the beginning of the game, you can't beat anyone, unless you have supports, roamers that match roam, gank, you can attack early with 3 Shrapnel (Q) points. With the ability to safely farm because of the long range and the super skill Shrapnel (Q), you can at most draw lane but not lose lane (unless you are too careless). Once you have a certain level of base, you can boldly run up to shoot the enemy's head, scatter Shrapnel (Q), both deal damage, and slow down to gain a bit of vision in the bullet area. , sniping freely, and finishing the target with the ultimate.
In the middle of this game, you can go gank with your teammates, scavenge the net or plug in the farm to continue farming to get a certain amount of items. When standing sniping the enemy remembers to pay attention to the moves, Sniper is not buffalo, a little mistake will make you go to the table to count the numbers immediately. With a very long range, a great Headshot (W) and a very good scavenger ultimate, you can easily take out your target in this phase before they get the items to counter you. Keeping a good position and mana is an issue you need to pay attention to at this point in the game.
This is the time when you need to follow the team, or farm near your teammates so that you can receive timely support or assistance. If you go to split push, ask your support team to fully ward to ensure life. In teamfights or home defense, you time your Shrapnel (Q) to slow down enemies as well as prevent them from using Blink dagger. When pushing the barracks, you scatter Shrapnel (Q) to get vision and then unleash the destruction of the turret. Total Combat, when you have a bkb, you just stay far away from anyone, the enemy team jumps into your team's formation and shoots it, then consider killing other targets (because Sniper is not the Assassin genre).