Gameplay
“Killing is the last resort, true. But the other resorts don’t even have a pool.”
Kardel Sharpeye was born in a remote place deep in the Knollen mountain valley. Here, since time immemorial, its inhabitants have lived by hunting bizarre creatures known as Steepstalkers, which often crawl across the cliffs above their villages. They kill them from afar, then collect the bodies where they fall. Sharpeye was one of the best snipers of that strange tribe, to him, guns were like a part of the body, and aiming was as simple as a light touch.
Then, on the day of the summoning, the day Sharpeye would gain his rightful place in the village, he had to undergo an ancient test: Use a single shot from the bottom of the valley to bring him down. a Steepstalker crawling on a cliff. If it failed, it would be an insult.
In the gaze of his entire clan, Sharpeye raised his gun and pulled the trigger. A Steepstalker fell, and the crowd cheered. However, when cutting the meat of that animal, the whole village began to quiet down and become silent. The Elders discovered that Sharpeye's bullet had passed through the midpoint of the Steepstalker's eyes, and dug deep into its upper jaw. This is exactly the bad omen mentioned at the beginning of a dark prophecy of evil: The one who fired this shot, will become a great man, but at the same time will be exiled.
Therefore, Kardel Sharpeye the Sniper had to leave his hometown with his relatives, because he was cursed by his own shooting technique. And, he will not be welcomed back, until the rest of the prophecy is fulfilled by becoming a legend on the battlefield.
Ability Builds
Level: 0 1 15 25 30
Health: 580 1140 1780 2020
Health regen: +0.25 +2.15 +4.95 +8.15 +9.35
Mana: 75 255 687 1143 1323
Mana regen: +0 +0.75 +2.57 +4.47 +5.22
Armor: -1 3.5 10.97 18.3 21.3
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 13‒19 40‒46 84‒90 128‒134 146‒152
Attack Rate: 0.59/s 0.75/s 1.01/s 1.27/s 1.38/s
Attack Range: 550 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.17+0.7
Projectile Speed: 3000
Movement Speed: 285
Turn Rate: 0.7
Collision Size: 24
Vision Range: 1800 • 1400
Legs: 2
Gib Type: Default.
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Assassinate.
-
Upgradable by Aghanim's Shard - Concussive Grenade.
Talents
Tips & Tactics
General
This is a very popular build at this stage, very effective for amateurs and pros, suitable for mid or solo in another lane. Maximize Shrapnel (Q) first because this skill deals a large area of damage and is extremely large (with 3 points and 50 mana used, every x3 damage increases, not to mention the slow from this skill is effective). very good control tool), followed by Take aim (E) to increase Sniper's attack range, allowing him to shoot comfortably in a safe position. Headshot (W) is maxed out last, because at this point Sniper has quite a bit of attack speed to show the hegemony of this skill. Ultimate of course get the correct level.
Abilities
Shrapnel
Consumption: 50 mana.
Cooldown: 40 seconds.
Cast Range: 1800
Effect: stores 1 point of using this ability every 40 seconds. When using this ability, Sniper fires a cannon into the sky, which explodes and causes a rain of shrapnel at the specified location for a period of time. Shards deal 12/24/36/48 damage per second and slow enemies that enter the area. Shrapnel yards do not stack damage.
Impact time: 10 seconds.
Maximum Accumulation Points: 3
Time to rain bullets after firing: 1.2 seconds.
Movement Speed Slow: 15%/20%/25%/30%
Impact radius: 450
Headshot
Effect: Each Sniper's basic attacks have a 40% chance to deal 15/40/65/90 bonus damage and slow the target's movement speed with attack speed for a very short duration.
Attack Speed Slow: 100
Movement Speed Slow: 100%
Impact time: 0.5 seconds.
Take Aim
Effect: Increases Sniper's attack range by 100/200/300/400.
Take Aim
Cost: 175/275/375 mana.
Cooldown: 20/15/10 seconds.
Cast Range: 2000/2500/3000
Effect: aim and lock a target, after 1 align time, Sniper fires a powerful bullet with absolute accuracy, dealing 355/505/655 damage to target and stunned target in a very short period of time.
Delay time: 2 seconds.
Stun duration: 0.01 seconds.
Concussive Grenade
Radius: 375
Cast Range: 600
Effect: 475 troops are knocked back, slowing them by 50% and disarming them for 3 seconds. It inflicts 125 damage. You are pushed back 475 units from the target location.