Gameplay
“None may flee death for long”
Hidden beneath the gazes of the dim gargoyles sitting mockingly atop the entrance to the Narrow Maze was the entrance to the underworld. Beasts, birds, humans and monsters, all creatures that died and decided to pass through the afterlife had to pass through "them". For unshackled souls, the decision to walk through the darkness that shrouds death is inescapable. When the opportunity comes, one way or another, the souls who have not yet rested will find a way to escape from hell and heaven. That's when Visage, the henchman of the eternal Necro'lic souls, was sent to capture them. Ruthless yet effective, unfettered by the principles of death and weariness, the Visage hunts its prey mercilessly or restlessly, ready to kill all who shelter the fugitives. . The laws of the afterlife never rest, it's only a matter of time before Visage finds and returns those souls.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1420 2220 2540
Health regen: +0.25 +2.45 +6.37 +10.37 +11.97
Mana: 75 339 819 1311 1515
Mana regen: +0 +1.1 +3.13 +5.18 +6.01
Armor: -1 0.83 3.87 8.03 9.45
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 23‒33 45‒55 85‒95 126‒136 143‒153
Attack Rate: 0.65/s 0.71/s 0.82/s 0.97/s 1.02/s
Attack Range: 600 (800)
Attack Speed: 110 (1.7s BAT)
Attack Animation: 0.4+0.54
Projectile Speed: 1400
Movement Speed: 285
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Ethereal
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Silent as the Grave
-
Upgradable by Aghanim's Shard - Gravekeeper's Cloak
Talents
Tips & Tactics
General
Get 1 point of Gravekeeper's Cloak (E) at the first level to increase the defense for Visage (new to negative armor, 10% magic resistance, slow movement speed, no matter what you take), then Grave chill (Q) for the ability to control.
Maximize Soul Assumption (W) first because this is Visage's main damage ability, finishing the target (attack is the best defense that :mrgreen: ). Then you can max out the remaining 2 moves (if you want to tank, max armor, and if you want to max slow the enemy, max Chill). Ultimate get the correct level.
Abilities
Grave Chill
Cost: 100 mana.
Cooldown: 16/14/12/10 seconds.
Usage range: 600
Effect: Visage cools the target down, stealing the target's movement and attack speed.
Steal Speed: 64
Steal Movement Speed: 32%
Duration: 3/4/5/6 seconds.
Soul Assumption
Cost: 170/160/150/140 mana.
Cooldown: 4 seconds.
Usage range: 900
Effect: every time the heroes around Visage take damage (both allies, enemies and himself), he will accumulate damage points. When cast, he will fire a blast of death and deal damage based on those stacks.
Charging time per damage point: 6 seconds.
Max stacked damage: 3/4/5/6
Value per damage point: equivalent to 110 damage dealt to heroes.
Damage dealt: 20 + (points) x 65
Point radius: 1375 around Visage.
Gravekeeper's Cloak
Charging time: 4 seconds per point.
Effect: Accumulating bonus points over time helps Visage increase magic resistance and armor. Each stack will be lost according to the number of times Visage is attacked.
Bonus Armor: 1/2/4/5 per point.
Bonus Magic: 3%/6%/12%/16% per point.
Maximum number of points stored: 4
Summon Familiars
Cost: 150 mana.
Cooldown: 180/160/140 seconds.
Effect: Summons his grave bats to fight under your control.
Number of Familiars: 2
These bats have the following special skills:
Health: 3 hits from champions, 6 hits from turrets, and 12 hits from other units.
Duration: forever or until killed.
Upgraded by Aghanim's Scepter:
Number of Familiars: 3
Note: when you use this skill again and the old bats are still there, the old bat will die immediately.
Silent as the Grave
Cast Animation: 0+0
Fade Time: 0
Move Speed Bonus: 20%
Attack Damage Bonus: 30%
Damage Bonus Duration: 4
Invisibility Duration: 35
Effect: Visage and familiars become invisible, and Visage's movement speed is increased and its movement type is upgraded to flying. Visage and its familiars do greater damage for 4 seconds after they escape invisibility. This video is 35 seconds long. When fighting or casting, invisibility ends.
Stone Form
Cooldown: 26 seconds.
Effect: petrifies, lands on the ground, damages and stuns nearby enemies. During petrification, Familiars gradually heal to full health, attack stacks and become invulnerable targets.
Petrification time: 8 seconds.
Damage: 60/100/140
Stun: 1/1.25/1.5 seconds.
Damage radius: 340