Lore & Bio
"It is my spirit that keeps me safe, and not mere armor."
The warrior Ursa is the fiercest member of the bear tribe, always defending his land and his kind. During the long winters, when the mothers hibernate and nurse their cubs, the male bears patrol the upper lands, alert and tireless, to protect and perpetuate their race. As rumors of an evil force are spreading more and more, Ursa decides to travel beyond his wild homeland, with the intention of finding and destroying the threat before it can. can harm fellow bears. A being with a steadfast and upright spirit, extremely reliable, and also a loyal ally and protector.
He specializes in doing more harm to a single victim. He can attack at nearly full speed and get additional damage for each consecutive hit on a single target because to his powers. Ursa's Overpower and Fury Swipes abilities allow her to shred hefty enemies for up to 700 damage each hit. He's a vicious jungler and direct attacker who can solo even Roshan at low levels if he possesses lifesteal. Ursa is a carrier who may snowball if farmed, but his lack of counterspells and the diversity of anti-melee abilities that exist even early in the game may limit his potential, especially as powerful nukers and heroes with the ability to escape him make him a hero reliant on his team's spellcasters. Ursa's inherent strength and strength growth make him extremely durable, despite being an agility hero.
Attribute & Stats
Level: 0 1 15 25 30
Health: 200 700 1420 2180 2480
Health regen: +0.5 +3 +6.64 +10.44 +11.94
Mana: 75 267 519 843 951
Mana regen: +0 +0.8 +1.85 +3.2 +3.68
Armor: 1 4 10.07 16.4 18.9
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 24‒28 42‒46 78‒82 116‒120 131‒135
Attack Rate: 0.59/s 0.69/s 0.91/s 1.13/s 1.22/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.3
Projectile Speed: Instant
Movement Speed: 310
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Gib Type: Default
Upgradable by Aghanim's Scepter - Enrage
Upgradable by Aghanim's Shard - Earthshock
Abilities & Talents
Skills building guide
To begin, level up Fury Swipes and Overpower, as well as Enrageat levels 6 and 11. Earthshock isn't my first choice because the 25% slow for a skillpoint in the early game isn't worth it.
Early in the game, investing on 'extreme damage' is a much better option, especially if you have a partner with delays.
If you and your buddy want to get first blood at level one, instead of Fury Swipes, you should start with Overpower.
Cast Animation: 0+0
Radius: 385 (Talent 885)
Leap Distance: 250
Move Speed Slow: 16%/24%/32%/40%
Slow Duration: 4
Leap Duration: 0.25
With Aghanim's Shard Enrage Duration: 1.5
Effect: Ursa jumps 250 units forward and crashes into the ground, inflicting a strong shock that damages and slows all opponent units in the vicinity for 4 seconds.
Cast Animation: 0.3+0
Attack Speed Bonus: 400
Number of Attacks: 3/4/5/6 (Talent 6/7/8/9)
Effect: Ursa obtains improved attack speed for a number of following attacks by using his fighting talent.
Attack Damage Bonus per Stack: 10/19/28/37 (Talent 22/31/40/49)
Debuff Duration: 8/12/16/20 (Talent 28/32/36/40)
Debuff Duration on Roshan: 10
Effect: Ursa's claws gouge deeper wounds in the adversary, prompting subsequent assaults to do greater damage to the same target. The additional damage is lost if the same target is not assaulted within 10 seconds.
Cast Animation: 0+0
Incoming Damage Reduction: 80%
Status Resistance Bonus: 50% (Talent 60%)
Effect: Ursa becomes enraged, reducing damage and increasing status resistance. Existing debuffs are removed.
Effective items guides
Boots of Speed
Boots of Speed: Most heroes need Boots of Speed, but Ursa in particular needs them since they let him to follow down foes and get into Earthshock range when jungling, as well as decreasing downtime.
Magic Stick: A Magic Wand is created by combining the Magic Stick with the previous Iron Branches.
Wind Lace: If the opponent laner's movement speed is faster than Ursa's, Wind Lace allows him to keep following them down.
Morbid Mask: Morbid Mask works well with Ursa's heavy physical damage, allowing him to stay on the map for a longer period of time. It also provides him with a weapon with which to confront Roshan.
Phase Boots: Ursa's Phase Boots provide him more chase power and attack damage, adding to his already strong damage output.
Magic Wand: Ursa's low mana pool may be supplemented with the Magic Wand, which might save him from trouble.
Battle Fury: Despite having an early effect through combat, Ursa may still farm quickly because of Battle Fury. It also helps him with his mana troubles at the start of the game.
Blink Dagger: Blink Dagger is used to take out characters or start fights since it allows Ursa to use Earthshock to pounce on an opponent hero and kill them quickly.
Black King Bar
Black King Bar: Ursa is protected from disables by the Black King Bar, allowing him to continue attacking adversaries at close range.
Abyssal Blade: The stun of Abyssal Blade is effective for securing slippery carries. The bash also works well with Overpower since it increases Ursa's attack speed, giving her more chances to proc.
Aghanim's Scepter: Ursa may use Enrage more often with Aghanim's Scepter, and he can also use it when he is incapacitated, which is highly beneficial against repeating stuns. However, it cannot be used during a Duel or when Ursa is silent.
Vladmir's Offering: Ursa's success and heroism are dependent on Vladmir's Offering or other sources of lifesteal. Lifesteal helps him to easily take Roshan while maintaining his current health. Lifesteal also works with Fury Swipes, allowing Ursa to annihilate any foe by draining a large amount of health when Fury Swipes are already in place.
Heart of Tarrasque
Heart of Tarrasque: Heart of Tarrasque is the best health item for slot efficiency, providing Ursa with significant tankiness as well as the ability to avoid retreating from a base siege for too long due to its percent based regeneration, as Ursa does not require damage items, but rather must survive in order to hit the enemy more times.
Linken's Sphere: Disarm and Silence, as well as other heroes with potent single-target spells, will benefit from Linken's Sphere. If Black King Bar fails to keep the adversary from locking you down, this item should be purchased.
Blade Mail: If the opposition team is prioritizing Ursa in battles to return the damage, Blade Mail is a viable option. It's generally purchased in conjunction with a Heart of Tarrasque, Satanic, or Eye of Skadi on Ursa to guarantee he has enough HP to survive the fight and deal Blade Mail damage.
Sange and Yasha
Sange and Yasha: Sange and Yasha gives Ursa some easy-to-build HP and movement speed, so if a Blink Dagger or Shadow Blade isn't an option, try this item for some extra tanking and mobility. Later in the game, it may be deconstructed to make a Heaven's Halberd and a Manta Style, which grant evasion and debuff removal, respectively.
Boots of Travel
Boots of Travel: Ursa's mobility is enhanced by Boots of Travel, allowing him to defend his base or push opposing towers.
Desolator: Desolator is a good item to have if your team's primary focus is on physical damage. Consider purchasing it if you are tanky enough to not require a health item but not kited enough to require a lockdown item.
Scythe of Vyse
Scythe of Vyse: Scythe of Vyse is a temporary disable that turns your opponent into a harmless animal. Can be beneficial against heroes that can dispel the Abyssal Blade, and provides Ursa with amazing mana recovery. It also has excellent stats.
Nullifier: Nullifier applies dispel and slows movement speed, making it difficult for foes to escape Ursa.
Enemies & Allies
In the early to mid game, Lifestealer's Feast is unlikely to out-heal the damage dealt by Fury Swipes and Overpower.
The considerable delay in Light Strike Array makes her vulnerable to Ursa's burst.
Enrage can defend Ursa from Lina's powerful magical blast.
Timbersaw's physical survival is based on Reactive Armor, which Fury Swipes primarily disregards because of the potentially huge damage.
Enrage will be unaffected by Timbersaw's magical burst damage, however he might simply use Timber Chain to flee, squandering the time.
Huskar prefers long-duration confrontations and is frequently at a low health level, rendering him vulnerable to Ursa's physical damage.
It's suicidal to use Life Break against Ursa, since Enrage, Overpower, and Fury Swipes would easily rip Huskar apart.
In protracted teamfights, Medusa's tankiness doesn't aid her much against Fury Swipes.
With no escape mechanism and a poor movement speed, being leapt on by Ursa typically signals the demise of Medusa early in the game.
- In protracted teamfights, Medusa's tankiness doesn't aid her much against Fury Swipes.
- With no escape mechanism and a poor movement speed, being leapt on by Ursa typically signals the demise of Medusa early in the game.
Atrophy Aura won't be much of a deterrent if Ursa can dependably stack Fury Swipes.
Underlord might be killed using Overpower, Fury Swipes, and Enrage Ursa before he flees with Dark Rift.
Pudge is vulnerable to Ursa because of his low armor and lack of escape, especially once he obtains his Blink Dagger.
If Pudge hits Ursa with a Meat Hook, Ursa may just face him down and burst him down before any follow-up disables him.
Ursa may dispel Pudge's Dismember with the Enraged Aghanim's Scepter upgrade.
Blink has the ability to kite Ursa. Anti-Mage may also steal Aegis of the Immortal. During Roshan's attempt to get into the Pit, he is protected by the Immortal's aegis.
Manta Style, which can counteract Earthshock sluggishness, is commonly built by Anti-Mage.
Mana Break allows Anti-Mage to regulate Ursa's depleted mana pool.
Anti-Mage can farm far faster than Ursa, allowing Anti-Mage to outfarm Ursa once a sufficient farm advantage has been created.
Bane can lock down Ursa early in the game and in team battles with Nightmare and Fiend's Grip, forcing Ursa to buy a Black King Bar and rendering him vulnerable to kiting once his Black King Bar is down to 6 seconds.
Bane's powerful disables encourage Ursa to buy more defensive equipment and play more conservatively overall.
Ursa has no method of fast dispelling illusions, putting him vulnerable to Chaos Bolt and Phantasm.
Once the period of Enrage is passed, Reality Rift can swiftly relocate or re-initiate on Ursa.
Earthshock slow can be countered by Phantasm. Another item that works well against Ursa is Manta Style.
Ursa has limited movement and finds it difficult to flee after being leapt on by Reality Rift.
Doom makes Ursa less disruptive, and it can't be removed by Aghanim's Scepter's Enrage.
The improved Infernal Blade of Aghanim's Scepter may shatter Fury Swipes, reducing most of his damage output.
Before buying a Black King Bar, Lion possesses two low cost point disables (Hex and Earth Spike) to control Ursa.
Even with an Aghanim's Scepter enhanced Enrage, Hex is one of the few abilities that cannot be dispelled.
Mana Drain allows Lion to control Ursa's limited mana pool.
Ursa lacks a long-lasting AoE to deal with illusions, which is further worsened by the fact that Phantom Lancer may produce new illusions in a matter of seconds.
Ursa mana may be drained using Diffusal Blade. In every match, Phantom Lancer receives this as a regular item.
When Doppelganger uses basic dispel on Phantom Lancer, the slow from Earthshock is removed. It also adds extra illusions to combat, making it more difficult for Ursa to attack the actual Phantom Lancer.
Manta Style adds two extra illusions to the mix, as well as basic dispel, greatly complicating Ursa's predicament.
Ursa lacks a long-lasting AoE for dealing with illusions, which is made worse by Phantom Lancer's ability to create fresh illusions in a matter of seconds.
Diffusal Blade may be used to deplete Ursa mana. Phantom Lancer receives this as a regular item in every battle.
The slow from Earthshock is erased when Doppelganger performs basic dispel on Phantom Lancer. It also brings more illusions to combat, making Ursa's strike on the Phantom Lancer more difficult.
Manta Style adds two more illusions to the mix, as well as basic dispel, making Ursa's situation much more difficult.
Even with Black King Bar, Shadow Demon's Demonic Purge renders Ursa ineffective. Ursa's Enrage cannot dispel Black King Bar since it slows him and constantly purges his Overpower charges.
In the face of Ursa, disruption is an effective approach to save comrades. Ursa can't be kited by Enrage, therefore disrupting him is a smart strategy to kite him.
If Slark monitors the Pit regularly, he can discover early Roshan attempts owing to Shadow Dance.
Enrage will lower his physical damage output and will not be able to restore the characteristics taken by Essence Shift.
Slark can Pounce away or use Dark Pact after Ursa's initiation to prevent Fury Swipes' damage until Earthshock slow is gone, even if Ursa begins with Earthshock.
Scythe of Vyse
Scythe of Vyse: Ursa is hexed by Scythe of Vyse, and even if Ursa purchases an Aghanim's Scepter, he will not be able to break the hex. For a long time, he is extremely susceptible as a result of this.
Heaven's Halberd: Ursa is rendered worthless by Heaven's Halberd's unbreakable disarm. It also provides enough evasion from his assaults.
Aeon Disk: Aeon Disk allows an opponent hero to survive Ursa's high initial burst strike damage by enabling them to use additional abilities/items before the effect stops.
Ghost Scepter/Ethereal Blade: The adversary becomes immune to Ursa's assaults after using Ghost Scepter/Ethereal Blade, prompting him to contemplate purchasing Nullifier to dispel.
Silver Edge: Fury Swipes are broken by Silver Edge.
Butterfly: Ursa's ability to land Fury Swipes is hampered by Butterfly, prompting him to purchase Monkey King Bar.
Io and Ursa can teleport over the area, and Ursa can easily destroy adversaries with to Io's increased mobility and attack speed bonuses.
Disruptor has the ability to trap foes, making it simple for Ursa to eliminate them.
Shadow Shaman possesses two disables (Hex and Shackles) that pair well with Ursa's skills for a speedy kill.
- Lion possesses two disables (Earth Spike and Hex) that complement Ursa's skills and assure a speedy finish.
Bane's Nightmare can quickly put Ursa in a good position for a rapid kill, whilst Fiend's Grip can initially hold an enemy hero long enough for Ursa to destroy it.
After choosing Usra, use the first gold to buy 6 tangos, 2 Enchanted Mango and 1 Healing Salve so that Usra can stay in lane. Besides, buy a Quelling Blade to give Ursa more damage in the early game.
At this point, Ursa is not suitable for ganking. So join the farm to earn some money on the necessary equipment. Try to make a few last hits during this time. If you get stuck in lane, run into the jungle to farm. However, the best time for you to run in is when Ursa reaches level 5. Because when you reach level 6, Ursa will have Ultimate, the ability to farm and eat Roshan will be easier.
By the mid-game, it was much stronger and sturdier. You can use Earthshock to catch champions often. But remember not to go capture the general alone. In the event of a fight, fly over and activate Enrage to fight.
If your teammates don't need support and while waiting for the teamfight, you can continue jungling to complete the remaining items. However, if you get chased by an enemy hero while farming, you can turn on Overpower and Enrage to flip the bet.
Towards the end of the game, you control Ursa to catch odd and push towers. Ursa pushes turrets really fast so use your time to destroy as many Towers as possible. Besides, Roshan will come out once every 10 minutes, try to eat a lot of Roshan to help your team have more money and level. In addition, take advantage of the enemy team's loopholes to poke in the teamfight. With the help of Abyssal Blade, you can quickly finish any enemy.