Lore & Bio
“No business but war. No family but death. No mercy but the grave!”
Ever since he was an infantryman in the Red Mist legion, Mogul Khan had determined his goal was to become the army's general. Through countless battles, he has used bloody victories to assert his worth and position. Mogul Khan continuously advanced, thanks to his act of killing his superiors without hesitation. . Over the seven years of the Thousand Tarns (Campaign of the Thousand Tarns) campaign, he honors his name with bloody carnage, making his reputation brighter than ever. However, at the same time, his comrades were also dwindling. On the night of his final victory, Mogul Khan declared himself the new general of the Red Mist corps, also giving himself the title. "Axe". However, his army was only him, many people died in battle, but many more people died under Ax's hammer. It is obvious that, now, most of the The warriors all evaded Ax's leadership. But to him, that made no sense at all. Because, for Ax, the one-man army is the strongest army.
Attribute & Stats
Level: 0 1 15 25 30
Health: 200 700 1640 2560 2940
Health regen: +2.75 +5.25 +10.01 +14.61 +16.51
Mana: 75 291 555 891 1011
Mana regen: +0 +0.9 +2.02 +3.42 +3.92
Armor: -1 2.33 7.47 13.13 15.3
Damage Block: 16 50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 27‒31 52‒56 99‒103 145‒149 164‒168
Attack Rate: 0.59/s 0.71/s 0.89/s 1.09/s 1.16/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.4+0.5
Projectile Speed: Instant
Movement Speed: 310
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Gib Type: Default,
Upgradable by Aghanim's Scepter - Berserker's Call / Battle Hunger,
Upgradable by Aghanim's Shard - Counter Helix,
Abilities & Talents
Skills building guide
With jungling, of course you max out the Counter helix (E) to clear the jungle quickly is a good thing, that makes you money fast, buys the necessary equipment early (there is a match I play). got Blink Dagger at 7 minutes, of course got 2 kills in lane ). Maximize Berserker's call (Q) after maxing Counter helix (E) to better hold the enemy. When you have quite a bit of equipment and a little more mana, you continue to raise your Battle hunger (W) to support the pursuit of the enemy, build health and use the Culling blade (R) more accurately. Ultimate, of course, gets the right level.
Cost: 80/90/100/110 mana.
Cooldown: 16/14/12/10 seconds.
Effect Range: 300 radius around Axe.
Effect: Roars loudly, taunting all nearby enemies to attack him, and gain 40 armor for the duration of the ability.
Impact duration: 2/2.4/2.8/3.2 seconds.
Cost: 75 mana.
Cooldown: 20/15/10/5 seconds.
Usage range: 900
Effect: Ax incites the enemy's hunger to fight, dealing damage over time, causing them to have to kill a certain object to end the effect of this skill. Also slows their movement speed and increases Ax's movement speed for each enemy hit.
Damage: 16/24/32/40 per second.
Effect time: 10 seconds.
Movement speed slow/bonus: 10%
Cooldown: 0.45/0.4/0.35/0.3 seconds.
Effect: Ax has a 20% chance to swing his ax blade dealing 100/135/170/205 damage around every time he is hit by basic attacks.
Note: this ability works even if Ax is transformed into a chicken, pig or frog clone from Scyther of Vyse, Lion's Hex and Shadow shaman's Voodoo (a bit ridiculous). Only rotates when the attack has hit Ax (not counting misses).
Cost: 60/120/180 mana.
Cooldown: 75/65/55 seconds.
Usage range: 150
Effect: swings a powerful ax to the enemy, dealing 150/250/300 damage, if the enemy is below 250/325/400 health, he will be killed immediately and the skill will not be timed. cooldown, and after the finishing blow, Ax and surrounding allies gain a large amount of attack and movement speed for a brief moment.
Bonus Attack Speed: 40
Movement Speed Bonus: 30%
Impact time: 6 seconds.
Effective items guides
Bracer: The Bracer should be considered a minor item because it provides Axe with some magical resistance and increased health. It's particularly effective when you're ahead and doing well because it increases your strength.
Phase Boots: Because Axe does not develop much agility throughout the game while maintaining the speed increase, Phase Boots is an excellent alternative with four additional armor.
Tranquil Boots: Outside of combat, Axe gains movement speed and passive health recovery from Tranquil Boots. It's one of Axe's early options for boosting his mobility for early initiations and providing a source of HP regen to allow him to stay on the field rather than returning to base.
Magic Wand: Axe can use the Magic Wand to acquire burst health and mana during fighting, which is where he thrives the most.
Blink Dagger: The most crucial item for Axe is the Blink Dagger, which helps him to initiate and counter-initiate for his team.
Aghanim's Shard: Aghanim's Shard is a fantastic mid-game pick up that will greatly increase Axe's damage output throughout the game, as it improves Counter Helix, allowing it to proc on attacks rather than only while being attacked, while also slightly boosting the chances and improving attack speed. Because this Helix proc ignores the standard ability's cooldown and acts independently of it, Axe will be able to use Counter Helix frequently.
Blade Mail: Axe gains some damage and armor from Blade Mail. Any hard-hitting hero caught within your Berserkers Call will be severely punished by the active.
Town Portal Scroll
Town Portal Scroll: The Town Portal Scroll is required for Axe to participate in teamfights and ganks. His abilities as an initiator allow him to build up fights for his squad in a decisive manner.
Vanguard: Vanguard improves Axe's physical damage resistance by granting him greater damage block, more HP, and more HP regen. Although Axe shines against physical damage dealers and enables infinite jungling, it is not recommended for use as a jungler.
Black King Bar
Black King Bar: If he faces a disabled-heavy lineup, Black King Bar may be a crucial purchase. He is a good target for concentrating down with magic nukes and stuns because he initiates straight into the midst of the enemy, therefore having spell immunity can help him to do more in fights and receive more uses of Berserker's Call of.
Crimson Guard: Crimson Guard, an enhanced version of Vanguard, is a powerful utility item that gives Axe even more resistance to physical damage. The added armor and characteristics, together with the current damage block and bonus HP, can make him exceptionally tanky, and he can further enhance his tankiness by using the active to protect his teammates.
Pipe of Insight
Pipe of Insight: Axe may initiate without fear of strong magical damage, and he can march on the front lines to protect his team from such damage.
Urn of Shadows
Urn of Shadows: Urn of Shadows is a good early-game ganking item that gives Axe a lot of advantages. Axe's HP and base damage improve as a result of the greater strength, while the passive mana regen helps with his mana issues. However, this is frequently obtained by a teammate.
Lotus Orb: The Lotus Orb is a powerful initiator item that allows Axe to punish adversaries that disable him. The item gives armor and increased regeneration, allowing him to be more tanky and restore his mana over time. The active can penalize foes who target Axe with single-target disables and nukes during an initiation, disabling and nuking them in turn, causing more havoc for Axe's squad to exploit.
Heart of Tarrasque
Heart of Tarrasque: Axe's health and base damage are considerably increased by the Heart of Tarrasque, giving him far more power as an initiate because he can keep crippling the adversary as long as he is alive. He can also quickly restore his HP and jump back into battle if he manages to survive clashes and flee.
Shiva's Guard: Shiva's Guard significantly improves Axe's intelligence and armor, allowing him to withstand even more physical damage while also resolving his mana issues. During combat, the attack speed slow aura can substantially impede the enemy's ability to make physical attacks, while the active can be employed as a damage nuke and a slow to slow them down.
Boots of Travel
Boots of Travel: Axe gains increased battlefield and global mobility with Boots of Travel. The global teleport makes it easier for Axe to show up to fights and start clashes for his team, while the improved movement speed helps him to be more mobile on the battlefield, chasing down adversaries and inflicting Battle Hunger to slow them down.
Assault Cuirass: Assault Cuirass is a powerful teamfight item that boosts Axe's armor and attack speed significantly. The armor provides even more protection against physical damage, and the attack speed allows Axe to use his right-clicks to become far more dangerous. In teamfights, the partnered armor and attack speed aura is a significant advantage.
Heaven's Halberd: The Heaven's Halberd is a powerful survivability and utility equipment that can assist Axe if the enemy's physical damage output is too much for him to bear. The increased strength and evasion provide him with extra health and resistance to physical strikes, respectively, while the active disarm allows him to totally stop an attacker from attacking.
Mjollnir: Given his role as a close-range initiator, Mjollnir is a good late-game buy on Axe. The item increases his attack speed significantly, making his physical attacks more hazardous and increasing the efficiency of his Attacking Procs Counter Helix skill. In teamfights, Chain Lightning deals AoE magical damage, and the Static Charge active can be used on Axe shortly before initiation to punish the enemy for assaulting him during Berserker's Call.
Bloodstone: On Axe, Bloodstone is a great buy. Counter Helix, Culling Blade, Blade Mail, Battle Hunger (as well as Chain Lightning and Static Charge of Mjollnir) all benefit from spell lifesteal and amplification, giving him tremendous survivability in teamfights. The item provides Axe with increased health and mana.
Enemies & Allies
If Abaddon's health drops below the threshold, Culling Blade ignores Borrowed Time.
One of the most reliable ways to keep Anti-Mage from blinking away is to use Berserker's Call.
Counter Helix is constantly triggered by Anti-rapid Mage's attack speed, as well as illusions from Manta Style.
Mana Void deals very little damage to Axe because to his tiny mana pool and huge life pool.
Broodmother, as well as groups of spiderlings, can be caught in Broodmother's web by Berserker's Call. When Broodmother tries to push towers with her spiderlings, this is especially successful.
Axe wins a lot of gold by using Counter Helix to quickly destroy spiderlings.
Chaos Knight's Phantasms is easily defeated by Berserker's Call and Counter Helix.
Culling Blade negates Shallow Grave's protection and kills any foe with a low enough health. As a result, Axe is one of the most difficult counters to Dazzle, and he negates one of Dazzle's most powerful powers.
Huskar is frequently played at low health to get the most out of Berserker's Blood's perks, as well as since his abilities cost health to use. As a result, he is particularly vulnerable to Culling Blade.
Huskar is unaffected by Berserker's Blood when it comes to Culling Blade's pure damage. Counter Helix will proc more frequently as a result of its attack speed bonus.
Huskar will find it difficult to take down Axe with Burning Spears because to his tankiness and base health regeneration.
Morphling will be an easy target for a counter-initiation with Berserker's Call if you jump on Axe with Waveform.
Morphling is frequently used at low health to get the most out of Attribute Shift (Agility Gain) benefits, as well as since his skills cost health to use. As a result, he is particularly vulnerable to Culling Blade.
However, because Morphling is a common Linken's Sphere bearer, Axe must use Battle Hunger to break the Spell Block first.
Morphlig's Attribute Shift (Agility Gain) provides no protection against Culling Blade's pure damage. Counter Helix will proc more frequently as a result of its attack speed bonus.
Inside a defensive Sprout, Berserker's Call and Counter Helix will still hit targets.
Counter Helix dispatches threats in a flash.
The modest damage of Nature's Prophet is unlikely to impact Axe until late in the game.
Because of Nature's Prophet's low mobility, he's simple for Axe to track down or initiate on, especially when he's suffering from Battle Hunger.
Because the damage of Infernal Blade is computed as a proportion of maximum health, it will injure Axe more than most other attacks, erasing part of his durability.
Using Devour, Doom can take up a variety of abilities from neutral creeps, some of which can be irritating to Axe.
Examples include the Mud Golem, Dark Troll Summoner, Harpy Stormcrafter, Satyr Mindstealer, and Satyr Tormenter.
Counter Helix is less likely to proc on Doom because of his low attack speed, and his high base health allows him to take a few Helixes without risk.
Doom reduces Axe's disruptiveness by prohibiting him from using his abilities or equipment. Counter Helix is also disabled by Aghanim's Scepter icon.png Aghanim's Scepter, rendering him effectively unusable for a long time.
Berserker's Call neutralizes initiation attempts, and Ice Path's large area of effect inhibits Axe's teammates from following up.
The Ice Path acts as a huge impediment to Axe's pursuit of fleeing stragglers to kill with Culling Blade.
Axe can't use his Blink Dagger because of Jakiro's several damage-per-second talents.
Even with several procs of Counter Helix, Axe will struggle to begin and drop Lifestealer's health low enough for Culling Blade due to Feast's lifesteal.
Because Feast's healing is computed as a proportion of a target's maximum health, Axe's high health becomes a disadvantage. Because of this, Lifestealer is able to trade with Axe far more effectively than most other heroes.
Death Pulse and Mekansm's frequent healing makes it tough for Axe to use Culling Blade to finish off enemies.
Necrophos can turn ethereal before being initiated on by Berserker's Call thanks to Ghost Shroud's instant cast time. This prevents him from attacking Axe when taunted, reducing the possibility of Counter Helix being triggered.
Heartstopper Aura's percentage-based health degradation is rather ineffectual against Axe's strong health.
Axe's durability is negated by Reaper's Scythe, which can kill him fast after initiation.
Axe is extremely vulnerable to Outworld Destroyer's pure and magical damage.
A great approach to protect against an initiating Axe is to use Astral Imprisonment.
Due to Axe's tiny mana pool, Sanity's Eclipse causes a lot of damage.
Phoenix may use Sun Ray to heal any friends caught in Berserker's Call while also burning away Axe's high HP.
Axe's Blink Dagger is put on cooldown by Icarus Dive and Fire Spirits.
Due to Axe's poor strike speed, destroying Supernova on his own is difficult.
During Berserker's Call, Decrepify can be used on teammates to prevent them from attacking Axe and triggering Counter Helix. He can even use it on Axe to keep him safe from attacks.
Life Drain can be used to heal himself or friends caught in Berserker's Call, preventing them from falling too low for Axe's Culling Blade to kill them.
Counter Helix or Culling Blade will kill Shadow Demon's comrades, while Disruption will save them.
Axe's Blink Dagger can be put on cooldown by Soul Catcher and Shadow Poison.
After initiating Demonic Purge, Axe slows to a crawl, rendering him almost unusable. Counter Helix will be broken if Shadow Demon has Aghanim's Scepter.
Spectre is extremely durable because of Dispersion, making it far less probable for Axe to get her down low enough for Culling Blade.
Against an Axe gank, Spectre can just use Spectral Dagger to flee.
Whirling Death reduces Axe's strength by 15%, making him significantly less resilient, especially early in the game. It can also be stacked.
Icon for Axe's Blade Mail has no effect on attribute changes, and Timbersaw's mobility with Timber Chain allows him to wait out the time of Blade Mail.
The armor and regeneration of Reactive Armor make it much more difficult for Axe to finish Timbersaw with Culling Blade.
Timbersaw is disarmed by Chakram, reducing the effectiveness of Counter Helix.
Eul's Scepter of Divinity
Eul's Scepter of Divinity: When used on Axe, Eul's Scepter of Divinity wastes the duration of Berserker's Call.
Vladmir's Offering and Satanic: Because of Satanic lifesteal, Axe is unable to use Culling Blade to kill foes.
Force Staff: Force A Berserker's Call can be dodged with the use of staff, or an ally can be pushed out of its radius.
Silver Edge: Counter Helix is broken by Silver Edge.
Mekansm: Mekansm keeps allies' health over Culling Blade's threshold, and it can be utilized at the last time to entice Axe into a lengthy initiation.
Ethereal Blade: An Axe can use Ethereal Blade to prevent any friendly units from attacking him.
Ice Blast stops healing, allowing Axe to use Culling Blade to quickly dispatch his foes. If Axe is unable to eliminate his foes, the Shatter may be able to assist in the assassination.
Berserker's Call's adversaries are set up by Vacuum.
When adversaries taunt and attack Axe, Ion Shell assists him in dealing greater damage.
Surge assists Axe in chasing down foes for a Berserker's Call early in the game.
Dazzle assists Axe in surviving the initiation by giving him armor, healing him, and performing Shallow Grave to save or postpone his death.
Enigma will have enough time and space after Axe's initiation to set up Midnight Pulse and Black Hole, which will cause massive damage to his adversaries and disable them for an extended period of time. This also works against foes who are immune to spells, as the abilities stated all penetrate spell immunity.
Berserker's Call allows Disruptor to lock down mobility heroes like Storm Spirit or Anti-Mage with an easy Kinetic Field and Static Storm combo.
Reverse Polarity concentrates all affected foes into a single location, allowing Axe to use Berserker's Call.
Phoenix can effortlessly land all of its abilities, especially Sun Ray and Supernova, thanks to Berserker's Call.
Sand King has enough time to channel and land Epicenter thanks to Berserker's Call.
Berserker's Call prevents foes from moving out of the narrow radius of Mystic Flare, causing them to take full damage.
Tiny can instantly initiate a group of opponents by tossing Axe into them. Before Axe gets a Blink Dagger, this is extremely important.
Culling Blade can turn many opponent heroes into weak targets thanks to Venomancer's numerous slows and damage over time.
Maledict's narrow AoE is considerably easier to target with Berserker's Call, and Death Ward usually secures at least one kill.
You can start in a small pullable safe lane (Top with Dire and Bot with Radiant) when the meter hits 30 seconds from the creep spawn, finish that field and dodge until the second. 60 is one more yard there, after farming there you will reach lvl 2 and continue to farm other yards or go to lane to support your teammates if you are confident that you can get kills from now on, otherwise farm for a bit and then do it, you can use Berserker's call (Q) in some jungle situations to reduce the damage taken (especially in the big Hell bear and Satyr camps. ). Absolutely do not encourage you to block the enemy team's creeps, because it is quite risky and your teammates in that lane will be extremely lost.
Now is the time to do ganks and push with the enemy, with the surprise of the Blink dagger and the good retention of Berserker's call (Q), having teammates nearby and taking an extra 1 The creeps around you and the enemy champion, the ability to kill you and your teammates is quite high, you can use Battle hunger (W) to burn the enemy's blood slowly to make the ultimate alignment more accurate than copper. Time takes away 1 enemy movement speed. When pushing turrets, you can run up to block enemy creeps as they move out from the base, but this must be done with extreme caution as you can be cratered at any time while your teammates are busy pushing at the back.
Now you are the one who can start the fight well thanks to your Berserker's call (Q) skill combined with Blademail to deal the largest amount of damage possible to the opponent, the ability Berserker's call (Q) provokes both The enemy is in a state of Ghost form and is immune to magic (Spell immunity), so it's better to stick to the enemy carry and avoid letting it hit your team for free. When there is a near-dead enemy nearby, use Culling blade (R) to finish that target, gain movement speed and attack all nearby allies (if the enemy is running, you can slash at creeps) To get that ability, it would be better if you have Aghanim's Scepter because then the ultimate cools down to 6 seconds and the effect of the speed buff is increased to 10 seconds).