Most Used by Heroes This Week
Active: Soul Release
When used against enemies, it reduces health by 4% of current health per second, and reduces HP regeneration, healing, lifesteal and spell lifesteal by 45%. Deals 35 damage per second.
When used on allies, it provides 40 health regeneration per second.
Lasts 8.0 seconds.
Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 750
Forged by a god to entrap the soul of another.
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